

The sand is represented by alternating stripes of light and dark brown, which results in you being unable to tell if you’re going forward or backward and at what speed without looking at a tiny dial in the left quadrant of the cockpit. But the miles and miles of desert the game takes place in looks awful in the tiny viewport. To its credit, Super Battletank has a cool cockpit view which is novel on the Super Nintendo and very well may have been impressive at the time. The quote on the cover of Garry Kitchen’s Super Battletank: War in the Gulf is adorable: “…looks so real that you’ll wonder if it’s Super NES or CNN.” Thank you, Nintendo Power. It was also remade as Operation: Armored Liberty for Game Boy Advance in 2003.Approximate Release Date: JGenre: Tank simulation Developer: Absolute Entertainment Publisher: Absolute Entertainment Majesco Entertainment released the game in 2001 for the Game Gear, as part of their licensed line of classic games for Game Gear, Mega Drive/Genesis, and Super NES and making it by far the last release in North America for the Game Gear. The player had to use only M1 Abrams tank to play.

The player battles helicopter gunships, T-72s, and Scud launchers, in pursuit of a military victory. One is the instrument panel in the gunner's station of the tank, and the other is a view of the outside, which consists primarily of the desert and military vehicles. A sequel, Super Battletank 2, was released for the Super NES in 1994. The player controls an M1 Abrams main battle tank for the United Nations. Garry Kitchen's Super Battletank: War in the Gulf is a 1992 tank simulation single-player video game which takes place during Operation Desert Storm. Game Boy Advance (as Operation: Armored Liberty)
